Then there is not even the slightest chance that you can protect your assets against anyone but the most dumb hijacker. I would like to know if I can extract them, if yes, how Header info: UnityWeb 3.x.x 3.1.0 PS: I only want to extract the file (s) to get a model out of them. One thing, all I said above is only useful if you have a LARGE C# codebase (making obfuscation viable and giving you a lot of space to effectively hide information). Ask Question Asked 12 years, 7 months ago Modified 6 years, 1 month ago Viewed 45k times 0 I got my hand on some Unit圓D files, with the usual extension of. But still, it is not impossible by any means and it will be done by someone if there is a need. This will raise the bar to a level where someone needs to be REALLY dedicated to get your assets. Obfuscate your entire project with a good obfuscation tool and sophistically hide an encryption key or better many of those in there, using a source code impl of AES or something similar, so that no one can intercept the key easily with an API hooker. If you don't then you don't need to encrypt, if you do, encryption won't be enough LOL. I bet most of you are not working on such mega duper assets others are craving to have. ![]() ![]() Encryption like that is practically useless for anything serious. Otherwise this would be totally broken ^^īut anyway all of you should be aware that this provides nothing but the most basic form of security.
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